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Re: Kinetic JS vs Easel JS

Re: Kinetic JS vs Easel JS

From:
Tony Breckner
Date:
2012-07-03 @ 05:39
Oh, some links

http://www.createjs.com/#!/EaselJS

http://kineticjs.com/

Thanks

On Tue, Jul 3, 2012 at 3:37 PM, Tony Breckner <abreckner@abreckner.com>wrote:

> Hi All,
> I am looking into some Canvas drawing libraries and so far my 2 favourites
> are Kinetic JS and Easel JS. I was wondering if anyone out there had some
> practical experience with either/both of these and whether or not they
> would recommend one over the other.
>
> So far I am leaning towards Kinetic for the following reasons
>
>
>    - Kinetic JS uses namespacing (i.e. new Kinetic.Stage() vs new Stage())
>    - Grouping by Layers
>    - Canvas elements are generated and controlled by the library itself
>    (instead of merely being manipulated)
>
> Does anyone else have any experience? I would love to hear about it.
>
> Thanks
>
> Tony Breckner
>

Re: [sydjs] Re: Kinetic JS vs Easel JS

From:
Nathanael Mowbray
Date:
2012-07-03 @ 05:50
I've always done it by hand

Probably the worst possible way to get anything done fast.

On Tue, Jul 3, 2012 at 3:39 PM, Tony Breckner <skuunk@gmail.com> wrote:

> Oh, some links
>
> http://www.createjs.com/#!/EaselJS
>
> http://kineticjs.com/
>
> Thanks
>
> On Tue, Jul 3, 2012 at 3:37 PM, Tony Breckner <abreckner@abreckner.com>wrote:
>
>> Hi All,
>> I am looking into some Canvas drawing libraries and so far my 2
>> favourites are Kinetic JS and Easel JS. I was wondering if anyone out there
>> had some practical experience with either/both of these and whether or not
>> they would recommend one over the other.
>>
>> So far I am leaning towards Kinetic for the following reasons
>>
>>
>>    - Kinetic JS uses namespacing (i.e. new Kinetic.Stage() vs new
>>    Stage())
>>    - Grouping by Layers
>>    - Canvas elements are generated and controlled by the library itself
>>    (instead of merely being manipulated)
>>
>> Does anyone else have any experience? I would love to hear about it.
>>
>> Thanks
>>
>> Tony Breckner
>>
>
>